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・ Cropwell Friends Meeting House
・ Cropwell, Alabama
・ Cropwell, New Jersey
・ Croquant rebellions
・ Croque, Newfoundland and Labrador
・ Croque-monsieur
・ Croquefer, ou Le dernier des paladins
・ Croquembouche
・ Croquet
・ Croquet Association
・ Croquet at the 1900 Summer Olympics
・ Croquet at the 1900 Summer Olympics – Doubles
・ Croquet at the 1900 Summer Olympics – Singles, one ball
・ Croquet at the 1900 Summer Olympics – Singles, two balls
・ Croquet Hall of Fame
Croquet Project
・ Croquette
・ Croquis
・ Crore
・ Crorema
・ Croremopsis
・ Crorepati
・ Cros
・ CROS hearing aid
・ Cros, Gard
・ Cros, Puy-de-Dôme
・ Cros-de-Géorand
・ Cros-de-Montvert
・ Cros-de-Ronesque
・ Cros-Lex High School


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Croquet Project : ウィキペディア英語版
Croquet Project

The Croquet Project was a software project intended to promote the continued development of the Croquet open source software development kit to create and deliver collaborative multi-user online applications.
Implemented in Squeak Smalltalk, Croquet supports communication, collaboration, resource sharing, and synchronous computation among multiple users. Applications created with the Croquet software development kit (SDK) can be used to support highly scalable collaborative data visualization, virtual learning and problem solving environments, 3D wikis, online gaming environments (massively multiplayer online role-playing games), and privately maintained or interconnected multiuser virtual environments.
Since release of the Croquet SDK in 2007, the SDK has not been under active development. All continued development of the technology has taken place under the very active Open Cobalt effort. The original OpenCroquet site doesn’t exist anymore.
==Technical functionality==

Croquet is a software development kit (SDK) for use in developing collaborative virtual world applications.
Applications created using the Croquet SDK are automatically collaborative since application objects in Croquet share a common protocol that allows them to cooperate with each other by employing the principle of replicated computation (synchronization) together with a peer-based messaging protocol. The technology is designed to facilitate replication of computation between peers in order to greatly reduce the overhead required for widespread deployment of collaborative virtual worlds.
This efficiency, combined with the ability to deploy Croquet-based virtual worlds on consumer-level hardware, makes it possible for developers to deploy large-scale and highly participatory collaborative worlds at very low cost compared with virtual world technologies that are entirely dependent on server-based infrastructures to support the activities of their users.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Croquet Project」の詳細全文を読む



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